Swadian Horse Crossbowmen: Upgraded from Swadian Skirmisher. Must give up ability to get master archers to get this troop. Similar stats to normal Sarranid archers, but with high horse archery skill. Sarranid Horse Archer: Upgraded from sarranid archer. Worse than both Man at Arms and Rhodok Horseman in terms of Horse, in a direct or dismounted melee fight the actual rider is tough. Worse than other faction's heavy infantry, though. Better stats an equipment than normal lancers thanks to no horse, but lack lances and are more sword and polearm based. Like the name suggests, this is the equivalent of Khergit heavy infantry. **Khergit Dismounted Lancer:**Upgraded from medium footman. Worse than other Infantry at the level, but still able to hold up pretty well in battle. Slightly better armored and statted footman. **Khergit Medium Footman:**Upgraded from Footman. Light Infantry, similar to Sarranid Infantry. Khergit Footman: Upgraded from tribesmen, you can choose to either go Skirmisher or Footman. OK melee potential, but weaker in melee than normal crossbowmen. Rhodok Horse Crossbowman: Upgraded from Rhodok Scout. Rhodok Horseman: Upgraded from Rhodok Scout, medium cavalry similar to Swadian Man at Arms. Rhodok Scout: Upgraded from Spearman, very light cavalry. IF YOU WOULD LIKE NATIVE ONLY VERSION JUST TELL ME) īasically, it adds in the following troops: I'd like to know what you all think about it being my first mod, anything i should change?ĭownload link here (WARNING: MODULE CONTAINS DIPLOMACY. It mostly adds infantry to Khergits, Cavalry to Rhodoks and Nords, Elite Troops for all factions, and Horse archers for all factions but vaegirs.
I made a little mod and put in some new troops for the game.
So, i decided to try modding, and it's pretty fun.